Qbox
Edit client/dead.lua in qbx_medical:
Replace this part:
local function respawn()
local success = lib.callback.await('qbx_medical:server:respawn')
if not success then return end
if QBX.PlayerData.metadata.ishandcuffed then
TriggerEvent('police:client:GetCuffed', -1)
end
TriggerEvent('police:client:DeEscort')
LocalPlayer.state.invBusy = false
end
---Allow player to respawn
function CheckForRespawn()
RespawnHoldTime = 5
while DeathState == sharedConfig.deathState.DEAD do
if IsControlPressed(0, 38) and RespawnHoldTime <= 1 and allowRespawn then
respawn()
return
end
if IsControlPressed(0, 38) then
RespawnHoldTime -= 1
end
if IsControlReleased(0, 38) then
RespawnHoldTime = 5
end
if RespawnHoldTime <= 0 then
RespawnHoldTime = 0
end
DeathTime -= 1
if DeathTime <= 0 and allowRespawn then
respawn()
return
end
Wait(1000)
end
endWith:
Edit client/setdownedstate.lua in qbx_ambulancejob:
Repalce this part:
With:
Everything is now ready, Please restart your server.
Last updated