Qbox

Edit client/dead.lua in qbx_medical:

Replace this part:

local function respawn()
    local success = lib.callback.await('qbx_medical:server:respawn')
    if not success then return end
    if QBX.PlayerData.metadata.ishandcuffed then
        TriggerEvent('police:client:GetCuffed', -1)
    end
    TriggerEvent('police:client:DeEscort')
    LocalPlayer.state.invBusy = false
end

---Allow player to respawn
function CheckForRespawn()
    RespawnHoldTime = 5
    while DeathState == sharedConfig.deathState.DEAD do
        if IsControlPressed(0, 38) and RespawnHoldTime <= 1 and allowRespawn then
            respawn()
            return
        end
        if IsControlPressed(0, 38) then
            RespawnHoldTime -= 1
        end
        if IsControlReleased(0, 38) then
            RespawnHoldTime = 5
        end
        if RespawnHoldTime <= 0 then
            RespawnHoldTime = 0
        end
        DeathTime -= 1
        if DeathTime <= 0 and allowRespawn then
            respawn()
            return
        end
        Wait(1000)
    end
end

With:

Edit client/setdownedstate.lua in qbx_ambulancejob:

Repalce this part:

With:

Everything is now ready, Please restart your server.

Last updated