> For the complete documentation index, see [llms.txt](https://ayccoes-assets.gitbook.io/ayccoes-assets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ayccoes-assets.gitbook.io/ayccoes-assets/ayc-hud/introduction.md).

# Introduction

A fully reimagined in-game HUD built for simplicity, performance, and deep customization. Every component is configurable through a structured permissions and settings system, allowing server owners to define exactly what players can control while maintaining a consistent visual identity.

The HUD supports multiple styles, color modes, and measurement preferences, alongside advanced gameplay systems such as stress effects, cinematic mode, and adaptive vehicle/compass behavior. A built-in edit mode allows players (when permitted) to reposition HUD elements individually, creating a fully personalized layout experience.

Designed with flexibility in mind, the system also includes dynamic visibility rules, vehicle-aware HUD components, electric vehicle support, and extensive localization through centralized label management.

### Features

* Modern HUD system with sharp or round UI styles
* Fully configurable permission-based customization system
* Player edit mode for repositioning individual HUD components
* Color system with full theme and component-level control
* Monochrome or colorful display modes
* Cinematic mode with toggleable cinematic bars
* Perspective mode support for improved widescreen usability
* Adaptive compass system (camera or character-based)
* Speedometer unit switching (KM/H or MPH)
* Dynamic visibility controls for all major HUD components
* Advanced stress system with effects, blur, and shaking thresholds
* Optional stress relief system over time
* Weapon stress filtering with whitelist support
* Vehicle-aware HUD behavior with electric vehicle detection
* Performance mode for reduced resource usage
* Fully localized UI via centralized label configuration
* Comprehensive weapon name mapping for UI consistency
* Weather and compass labeling system for world immersion

### Compatibility

* QBCore
* QBox
* ESX
* VRP
* SNT
