Introduction
A fully reimagined in-game HUD built for simplicity, performance, and deep customization. Every component is configurable through a structured permissions and settings system, allowing server owners to define exactly what players can control while maintaining a consistent visual identity.
The HUD supports multiple styles, color modes, and measurement preferences, alongside advanced gameplay systems such as stress effects, cinematic mode, and adaptive vehicle/compass behavior. A built-in edit mode allows players (when permitted) to reposition HUD elements individually, creating a fully personalized layout experience.
Designed with flexibility in mind, the system also includes dynamic visibility rules, vehicle-aware HUD components, electric vehicle support, and extensive localization through centralized label management.
Features
Modern HUD system with sharp or round UI styles
Fully configurable permission-based customization system
Player edit mode for repositioning individual HUD components
Color system with full theme and component-level control
Monochrome or colorful display modes
Cinematic mode with toggleable cinematic bars
Perspective mode support for improved widescreen usability
Adaptive compass system (camera or character-based)
Speedometer unit switching (KM/H or MPH)
Dynamic visibility controls for all major HUD components
Advanced stress system with effects, blur, and shaking thresholds
Optional stress relief system over time
Weapon stress filtering with whitelist support
Vehicle-aware HUD behavior with electric vehicle detection
Performance mode for reduced resource usage
Fully localized UI via centralized label configuration
Comprehensive weapon name mapping for UI consistency
Weather and compass labeling system for world immersion
Compatibility
QBCore
QBox
ESX
VRP
SNT
Last updated